• Online, Self-Paced
Course Description

Virtual Reality focuses mostly on the environment; however, the user usually needs to see status or localized information within an app. In this course you will learn about the different ways this information can be presented to a user.

Learning Objectives

User Interfaces

  • start the course
  • describe the limitations of UI interfaces in VR and the possible solutions
  • use antialiasing and adjust the sharpness of text
  • render 3D text within a VR environment

Types of User Interfaces

  • create and use a non-diegetic Ui to display data to a user
  • create and use a spatial UI to display data to a user
  • create and use a Diegetic UI to display data to a user
  • set up a blink transition that can be used in favor or player movement

Menus in Unity VR Apps

  • create a menu that can come into focus as the user targets a object or placeholder
  • use the different types of User Interfaces to create a curved 3D menu for a VR app

Practice: Menus in VR

  • Describe the ways in which menus can be used effectively in a VR environment

Framework Connections

The materials within this course focus on the Knowledge Skills and Abilities (KSAs) identified within the Specialty Areas listed below. Click to view Specialty Area details within the interactive National Cybersecurity Workforce Framework.