Virtual reality environments are designed to immerse the user; however, our senses can react negatively if the environment is not handled carefully. In this course, you will learn how to handle and prevent VR sickness and motion issues.
Learning Objectives
VR Sickness
- start the course
- describe the symptoms of virtual reality sickness and the contributing factors
- specify how virtual reality environments can cause nausea and other discomforts for users
- prevent nausea and give the user a comfortable virtual environment experience
- interact with a user's sense of motion and recognize how it affects virtual reality experiences
Manipulating the Environment
- describe how gaze is used and how it affects a VR environment
- define what a reticle is and how it can be used to help a user within a virtual reality environment
- work with the render scale to find a balance between sharpness and performance
Physical Interactions
- use head rotation and position tracking in a virtual reality environment
- use a touchpad, keyboard, control stick, or headgear buttons to allow users to manipulate a virtual reality environment
Practice: Environment Manipulation in VR
- describe how manipulating a virtual reality environment can affect a user