In this course students learn the basics of using the Vulkan graphics and compute API. Vulkan is a new API by the Khronos group, also known for OpenGL, that provides a better abstraction of modern graphics cards, as well as a new interface that results in better performance and less surprising driver behavior when compared to existing APIs like OpenGL. In addition, Vulkan has the advantage of being fully cross-platform compatible and allows you to develop for Windows, Linux and Android at the same time.
Learning Objectives
Students will learn the basics of using the Vulkan graphics and compute API and be able to implement it effectively into projects.
Framework Connections
The materials within this course focus on the NICE Framework Task, Knowledge, and Skill statements identified within the indicated NICE Framework component(s):
Competency Areas
Feedback
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