OpenGL is a powerful software interface used to produce high-quality, computer- generated images and interactive applications using 2D and 3D objects and color bitmaps and images. This course is a continuation of Introduction to OpenGL. Students will learn how to write OpenGL applications using modern shader-based OpenGL implementations, implement modern rendering techniques, debug and profile OpenGL applications and maximize the processing power of both the GPU and the CPU.
Learning Objectives
Students will learn how to write OpenGL applications using modern shader-based OpenGL implementations, implement modern rendering techniques, debug and profile OpenGL applications and maximize the processing power of both the GPU and the CPU.
Framework Connections
The materials within this course focus on the NICE Framework Task, Knowledge, and Skill statements identified within the indicated NICE Framework component(s):
Competency Areas
Feedback
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